![]() ![]() Mobile Drums is based on the same algorithms, but is optimised for drums and percussion, with each of your six drum sounds having its own weighting sliders to determine on which beats of the sequence they are most likely to sound. However, if you also let your transpose settings drift, you can rapidly create contemporary classical atonal string clusters. If the grid size is small, you get rhythmic structures, but as the grid gets larger your various patches start to sound as if they are hanging from a gently swaying wind chime. I personally loved Mobile, which is a Godsend for those into ambient music, since it triggers its Group objects according to their position in a grid, but lets these positions drift one step forward or backward in the grid on each run-through, according to your weighting. Group Sequencer triggers a set of up to 32 steps, each one with its own choice of Group, with results that are reminiscent of the Korg Wavestation — but are far easier to edit! You could use these delays for the staggered attacks of mandolin or 12-string sounds, or, with longer delays, for multi-triggered evolving pads. Group Delay lets you layer up to five groups, each with its own level and transpose, but, more importantly, gives each of them a rhythmically-related delay. While Kontakt's Group Editor lets you combine a selection of sample-filled zones into a group for rich, layered sounds, I was particularly taken by Soniccouture's various Group scripts, which go a lot further. ![]() Hardcore users will love Glitch Machine, which generates woodpecker-like repeated 'drills' across a specified range of keys — ideal for creating mad new drum sounds! Another highlight is Cellular Automata, which functions like a musical version of Conway's 'Game Of Life', generating new tempo-synced notes according to various rules. Some may perhaps be novelties, such as the speeding-up note retriggering of Bounce and the hidden musical messages you can generate in your melodies with Morse Code, but there are also more serious scripts, such as the 32-step, tempo-sync'ed rhythmic gating of Gatorade, and the strange 'second player' of Kotekan, generating extra notes when you release yours. I found the latter wonderful with slow mod-wheel sweeps, where several parameters followed my moves at staggered times, for loads of internal movement. There are also plenty of bread and butter controller scripts that you can patch into parameters such as filter cutoff and resonance to add interest to otherwise bland sounds, such as the five random streams of Controller Wobbler, which is great for ensuring that each note sounds slightly different from the previous one, just like 'real' instruments, or the four taps of Controller Delay. Other tuning aids include Just Intonation and the many micro-tuning scale options of Distemper, and you even get various esoteric beat-frequency options courtesy of Brainwave Detune, plus freeform waveform drawing with LFO Design. Some of the scripts are simple in concept, yet perfect for the analogue enthusiast — such as the individual random pitch-drift for each note that you can add with Analogue Oscillators, or the global perturbations of Tape Wow. ". Scriptorium consists of 35 KSP scripts, and 60 instruments in both Kontakt 2 and Kontakt 3 formats (along with 325MB of associated sample data) that showcase some of their capabilities, plus four video tutorials and a well-written PDF manual. ![]()
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